I recently rediscovered the prototype rulebook I made for a social deception game that I and a few classmates had worked on a couple of years back. Our team was only three people in total, consisting of myself, another game designer, and our artist. The game is about a group of survivors from a nuclear apocalypse that have settled into a bunker. The players must work together in order to repair a radio in the bunker to make contact with rescue services, but only the players who survive to the end of the game win, making players have to hoard and steal from one another. Additionally, going outside to gather resources causes players to slowly become mutated, and only the players with the lowest mutation scores will be saved, further encouraging players to try to get others to do their dirty work. You can read the rulebook for more information below.
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